美军悍马车制作教程- Blender 2.8 Game Vehicle Creation by Darrin Lile
- file:01. Conclusion.mp4
- file:05. Testing the Vehicle Controls.mp4
- file:02. Importing Assets into Unity.mp4
- file:01. Exporting FBX Files from Blender.mp4
- file:13. Exporting Texture Maps from Substance Painter.mp4
- file:12. Hand Painting the Dirt Textures.mp4
- file:11. Texturing the Spare Tire.mp4
- file:07. Beginning to Texture the Gun.mp4
- file:04. Texturing the Handles, Fenders, and Windows.mp4
- file:05. Creaing the Color ID Map for the Gun.mp4
- file:01. Organizing the UV Mapss.mp4
- file:02. Using Follow Active Quads.mp4
- file:01. UV Mapping the Wheel.mp4
- file:04. Finishing the UV Maps for the Vehicle.mp4
- file:02. Continuing with the Storage Area.mp4
- file:03. Finishing the Front Bumper.mp4
- file:06. Finalizing the Last of the Cab.mp4
- file:06. Smart UV Project and Optimizing the UV Map.mp4
- file:04. UV Mapping Windows and Hinges.mp4
- file:10. Finishing the Lights and Starting the Fender.mp4
- file:08. Creating the Front Light Platforms.mp4
- file:07. Modeling the Door Handles.mp4
分享时间 | 2023-11-22 |
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入库时间 | 2025-01-18 |
状态检测 | 有效 |
资源类型 | ALY |
分享用户 | 当***际 |
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